1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names, Measures writes each marked angle's size beside its arc
3Draggable points — C moves freely and sets the two angles, O slides along the line, A and B move its ends; the hollow points P and Q follow on the bisectors
4Readout — the line under the figure: α, β and the angle between the bisectors, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 5 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it