1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names, Measures writes each marked angle's size beside its arc
3Draggable points — X slides along the bottom side and sets a and b; P and Q move or turn the square; the hollow points follow
4Readout — the line under the figure: a² + b² and c² in the frame's units, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 6 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it