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The Medians Meet at the Centroid

How to use
  1. ▶ Play runs the proof, Next → and ← Back step one scene at a time, Reset restores the opening scene and the original figure. Learn more about the controls
  2. Drag AA, BB or CC; the midpoints, GG, PP and QQ follow, and the readout under the canvas keeps both ratios at 2:12 : 1. Learn more about why it holds
  3. Labels toggles the point names. The Step explanations log keeps every step so far. Learn more about reading a scene
Proof?The medians AD and BE meet at G. Mark the midpoints P of AG and Q of BG. DE is a midsegment of triangle ABC and PQ a midsegment of triangle GAB, so both are parallel to AB and half as long: PQDE is a parallelogram, and its diagonals bisect each other at G. So AP = PG = GD and BQ = QG = GE: G is two thirds of the way down each median, and the third median passes through it too. Drag any vertex.Medians and the centroid
Display
Drag A, B or C; the midpoints, G, P and Q follow
ABCDEG
AG : GD = 2.00 : 1, BG : GE = 2.00 : 1
Step 1 / 7

Step explanations

1Two medians meet at G
Given
D and E are the midpoints of BC and CA, so AD and BE are medians of triangle ABC; they meet at G. To prove: AG = 2 GD and BG = 2 GE, and that the third median CF passes through G as well.
D, E and G are computed; drag a vertex and they follow. Learn more about the statement




Getting Started with the Visualizer

DemoA run through the proof player
Step 0 of 8
Step through the proof, then drag the vertices and watch the three medians keep meeting at one point, two thirds of the way down each of them. The picture below is the player with its parts numbered; the other tabs list what can be dragged, what each control does and what the step log shows.
Opening scene: the controls
1234567
1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names
3Draggable points — A, B and C move freely; the hollow midpoints D, E, the crossing point G and later P, Q, F follow
4Readout — the line under the figure: the ratios AG : GD and BG : GE, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 7 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it
Proof complete: step 7 of 7
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1The centroid G — where all three medians meet, two thirds of the way down each
2The parallelogram PQDE — its diagonals PD and QE lie along two medians and bisect each other at G
3The third median CF — added at the last step; it passes through G as the argument predicts
4Justification tags — Given, Construction, Midsegment theorem (twice), Parallelogram diagonals, Adding the parts, Same argument
5Replay — at the last step Play becomes Replay and Next is off

The Statement

A median of a triangle joins a vertex to the midpoint of the opposite side. Every triangle has three, and the theorem says two things about them: they all pass through one point GG, the centroid, and that point cuts each median in the same ratio,

AG:GD=BG:GE=CG:GF=2:1AG : GD = BG : GE = CG : GF = 2 : 1


two thirds of the median lie on the vertex side of GG, one third on the side of the midpoint. Three lines meeting at one point is never an accident; the proof has to explain why the third median cannot miss the point where the first two cross.

The proof here follows the plan of the earlier pages: two midsegments that are both parallel to ABAB and half of it make a parallelogram, and the diagonals of that parallelogram are pieces of the medians. In the player the midpoints DD, EE, FF, the crossing point GG and the construction points PP, QQ are hollow, computed from the vertices. The readout under the canvas shows the two ratios AG:GDAG : GD and BG:GEBG : GE, live while you drag.
ABCDEG
Opening scene, frozen

The medians AD and BE meeting at the hollow point G.


Two New Midpoints

Start with two of the medians, ADAD and BEBE, and their crossing point GG. The construction marks the midpoint PP of AGAG and the midpoint QQ of BGBG, each with the same tick as the rest of its median: one tick on the pieces of ADAD, two on the pieces of BEBE.

The idea is to look at the small triangle GABGAB, which has the same base ABAB as the big triangle and its apex at GG. The midpoints PP and QQ belong to this small triangle in the way DD and EE belong to the big one, so each triangle gives a midsegment parallel to ABAB. Comparing the two midsegments is what pins GG down.
ABCDEGPQ
Two new midpoints, frozen

P halfway along AG and Q halfway along BG, with the ticks of their medians.


The First Midsegment

In triangle ABCABC, DD and EE are the midpoints of BCBC and CACA, so DEDE is a midsegment, and the midsegment theorem gives

DE∥AB,DE=12ABDE \parallel AB, \qquad DE = \tfrac{1}{2} AB


The player fills the big triangle and marks DEDE and ABAB with one chevron each. Notice where DD and EE sit: at the far ends of the two medians, below GG.
ABCDEGPQ
The first midsegment, frozen

DE in the big triangle: parallel to AB, half of it.


The Second Midsegment

In the small triangle GABGAB, PP and QQ are the midpoints of GAGA and GBGB, so PQPQ is a midsegment of that triangle, and the same theorem gives

PQ∥AB,PQ=12ABPQ \parallel AB, \qquad PQ = \tfrac{1}{2} AB


Now DEDE and PQPQ are both parallel to ABAB and both equal to half of it. So they are parallel to each other and equal in length, and they sit on opposite sides of GG: PP and QQ on the vertex side of the medians, DD and EE on the far side.
ABCDEGPQ
The second midsegment, frozen

PQ in the small triangle GAB: also parallel to AB and half of it.


A Parallelogram at G

A quadrilateral with one pair of opposite sides equal and parallel is a parallelogram; the midsegment page proved this on the way to its own theorem, with a diagonal and a congruence, and the opposite sides page gives the converse direction. So PQDEPQDE is a parallelogram, shown filled in the player.

Its diagonals are PDPD and QEQE. But PP, GG, DD all lie on the median ADAD, so the diagonal PDPD is a piece of that median, and likewise QEQE is a piece of the median BEBE; the diagonals cross at GG. The diagonals of a parallelogram bisect each other, so

PG=GD,QG=GEPG = GD, \qquad QG = GE
ABCDEGPQ
The parallelogram at G, frozen

PQDE filled; its diagonals PD and QE lie along the medians and bisect each other at G.


Two Thirds of the Way

Put the pieces of the median ADAD side by side. AP=PGAP = PG because PP is the midpoint of AGAG, and PG=GDPG = GD from the parallelogram. So the three pieces APAP, PGPG, GDGD are equal, the median is cut into thirds, and

AG=AP+PG=2⋅GDAG = AP + PG = 2 \cdot GD


The same on the median BEBE: BQ=QG=GEBQ = QG = GE, so BG=2⋅GEBG = 2 \cdot GE. The crossing point of any two medians is two thirds of the way down each of them, from the vertex. The player lights the six equal pieces.
ABCDEGPQ
Two thirds of the way, frozen

AP = PG = GD and BQ = QG = GE: each median cut into thirds.


Why It Holds

Nothing in the argument depended on which two medians were chosen. Take the medians ADAD and CFCF instead: they meet at a point which, by the same proof, is two thirds of the way from AA to DD. But there is only one such point on ADAD, and it is GG. So CFCF passes through GG as well: the three medians are concurrent, and GG divides each of them in the ratio 2:12 : 1. The end-of-proof mark ∎ in the log closes the argument. The tags name the facts used: the given medians, a construction, the midsegment theorem twice, the parallelogram and its diagonals, an addition, and the same argument once more.

The point GG is called the centroid. It is the triangle's balance point: a cardboard triangle rests level on a pin placed there, because each median splits the triangle into two halves of equal area, and the three medians together split it into six small triangles of equal area.
ABCDEFGPQ
The conclusion, frozen

The third median CF drawn: it passes through G too.


Dragging the Figure

Drag any vertex: the midpoints slide, the medians swing, and the readout keeps both ratios at exactly 2:12 : 1. Pull AA far to one side and the triangle leans over; the centroid leans with it but never leaves the inside of the triangle, because it is always two thirds of the way along a median that lies inside.

Watch the parallelogram PQDEPQDE as you drag: it changes shape but stays a parallelogram, with GG at the crossing of its diagonals. A drag that would flatten the triangle, or carry a vertex out of the frame, is refused.
ABCDEFGPQ
After dragging A, frozen

A pulled right: the triangle leans, the medians swing, and G is still two thirds of the way down each.


Consequences

• Coordinates. The centroid is the average of the three vertices, G=13(A+B+C)G = \tfrac{1}{3}(A + B + C), which is the 2:12 : 1 ratio written with vectors: G=D+13(A−D)G = D + \tfrac{1}{3}(A - D) and D=12(B+C)D = \tfrac{1}{2}(B + C).
• Centre of mass. Three equal weights at the vertices, or a uniform triangular plate, balance at the centroid; the plate's balance point is the same as the three weights' because each median divides the area in half.
• Six equal triangles. The three medians cut the triangle into six triangles of equal area, each one sixth of the whole.
• The medial triangle. The triangle DEFDEF of the midpoints has the same centroid as ABCABC, and so does the midpoint parallelogram of Varignon's theorem for any quadrilateral, at the crossing of its diagonals.
• The Euler line. The centroid lies on the line through the circumcentre and the orthocentre, twice as far from the orthocentre as from the circumcentre.