1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names
3Draggable points — all four vertices A, B, C, D move freely; the hollow midpoints P, Q, R, S follow
4Readout — the line under the figure: the four sides of PQRS in opposite pairs, in the frame's units, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 6 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it