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Varignon's Theorem: The Midpoint Parallelogram

How to use
  1. ▶ Play runs the proof, Next → and ← Back step one scene at a time, Reset restores the opening scene and the original figure. Learn more about the controls
  2. Drag any of AA, BB, CC, DD into any convex shape; the midpoints follow, and the readout under the canvas keeps the opposite sides of PQRSPQRS equal. Learn more about why it holds
  3. Labels toggles the point names. The Step explanations log keeps every step so far. Learn more about reading a scene
Proof?P, Q, R, S are the midpoints of the sides of ABCD. The diagonal AC makes two triangles, ABC and ADC; PQ and SR are their midsegments, so both are parallel to AC. The diagonal BD does the same for QR and PS. Both pairs of opposite sides of PQRS are parallel: it is a parallelogram, whatever shape ABCD has. Drag any vertex.Varignon’s theorem
Display
Drag A, B, C or D; the midpoints follow
ABCDPQRS
PQ = 2.96, SR = 2.96; QR = 2.35, PS = 2.35
Step 1 / 6

Step explanations

1The midpoints of the four sides
Given
ABCD is any quadrilateral. P, Q, R, S are the midpoints of AB, BC, CD, DA (one to four ticks). To prove: PQRS is a parallelogram.
The midpoints are computed; drag any vertex and they follow. Learn more about the statement




Getting Started with the Visualizer

DemoA run through the proof player
Step 0 of 7
Step through the proof, then drag the four vertices into any shape you like and watch the inner figure stay a parallelogram. The picture below is the player with its parts numbered; the other tabs list what can be dragged, what each control does and what the step log shows.
Opening scene: the controls
1234567
1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names
3Draggable points — all four vertices A, B, C, D move freely; the hollow midpoints P, Q, R, S follow
4Readout — the line under the figure: the four sides of PQRS in opposite pairs, in the frame's units, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 6 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it
Proof complete: step 6 of 6
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1The inner parallelogram — PQRS, lit at the last step; its sides are half the diagonals of ABCD
2The diagonals — AC and BD, dashed; each is parallel to one pair of sides of PQRS
3The chevrons — one for everything parallel to AC, two for everything parallel to BD
4Justification tags — Given, Construction, Midsegment theorem (three times), Definition
5Replay — at the last step Play becomes Replay and Next is off

The Statement

Take any quadrilateral ABCDABCD, not a parallelogram, not a trapezoid, nothing special, and mark the midpoints PP, QQ, RR, SS of its four sides. Join them in order. The theorem, published by Pierre Varignon in 1731, says that the figure PQRSPQRS is always a parallelogram, and more precisely that

PQ∥SR∥AC,QR∥PS∥BD,PQ=SR=12AC,QR=PS=12BDPQ \parallel SR \parallel AC, \quad QR \parallel PS \parallel BD, \quad PQ = SR = \tfrac{1}{2} AC, \quad QR = PS = \tfrac{1}{2} BD


its sides are parallel to the diagonals of ABCDABCD and half as long. The surprise is that the outer figure can be as lopsided as you like while the inner one keeps its symmetry.

The proof is the midsegment theorem applied four times, once in each of the four triangles that the two diagonals cut off. In the player the midpoints are hollow, computed from the vertices; all four vertices can be dragged. The readout under the canvas shows the four sides of PQRSPQRS in pairs, in the frame's own units, live while you drag.
ABCDPQRS
Opening scene, frozen

ABCD with the midpoints P, Q, R, S of its sides joined into PQRS.


The First Diagonal

The construction draws the diagonal ACAC, dashed in the player. It cuts ABCDABCD into two triangles, ABCABC below it and ADCADC above it, and it is the third side of each: in triangle ABCABC the midpoints PP and QQ sit on the other two sides, and in triangle ADCADC the midpoints SS and RR do.

That is the whole plan: each side of PQRSPQRS is a midsegment of one of these triangles, and the midsegment theorem says what a midsegment does. The diagonal ACAC takes care of two opposite sides of PQRSPQRS; the other diagonal, BDBD, will take care of the other two.
ABCDPQRS
The first diagonal, frozen

AC dashed: two triangles, ABC and ADC.


The First Midsegment

In triangle ABCABC, PP is the midpoint of ABAB and QQ the midpoint of BCBC, so PQPQ joins the midpoints of two sides: it is a midsegment, and the midsegment theorem gives

PQ∥AC,PQ=12ACPQ \parallel AC, \qquad PQ = \tfrac{1}{2} AC


The player fills the triangle and marks PQPQ and ACAC with one chevron each, pointing the same way. Nothing about the shape of ABCDABCD was used; only that PP and QQ are midpoints.
ABCDPQRS
The first midsegment, frozen

PQ in triangle ABC: parallel to AC, one chevron each.


The Second Midsegment

In triangle ADCADC, on the other side of the diagonal, SS is the midpoint of DADA and RR the midpoint of CDCD, so SRSR is a midsegment of that triangle, and the same theorem gives

SR∥AC,SR=12ACSR \parallel AC, \qquad SR = \tfrac{1}{2} AC


Now PQPQ and SRSR are both parallel to ACAC, and two lines parallel to the same line are parallel to each other, so PQ∥SRPQ \parallel SR; and both are half of ACAC, so PQ=SRPQ = SR. One pair of opposite sides of PQRSPQRS is settled: equal and parallel.
ABCDPQRS
The second midsegment, frozen

SR in triangle ADC: also parallel to AC, so PQ ∥ SR.


The Second Diagonal

The other diagonal, BDBD, does the same for the other pair of sides. It cuts ABCDABCD into the triangles BCDBCD and BADBAD. In triangle BCDBCD, QQ and RR are the midpoints of BCBC and CDCD, so QRQR is a midsegment and QR∥BDQR \parallel BD, QR=12BDQR = \tfrac{1}{2} BD. In triangle BADBAD, PP and SS are the midpoints of BABA and ADAD, so PSPS is a midsegment and PS∥BDPS \parallel BD, PS=12BDPS = \tfrac{1}{2} BD.

So QR∥PSQR \parallel PS and QR=PSQR = PS: the second pair of opposite sides is equal and parallel too. The player marks the three parallel segments with two chevrons each.
ABCDPQRS
The second diagonal, frozen

BD dashed; QR and PS are midsegments parallel to it, two chevrons each.


Why It Holds

A parallelogram is a quadrilateral whose opposite sides are parallel. PQRSPQRS has PQ∥SRPQ \parallel SR and QR∥PSQR \parallel PS, so it is a parallelogram by definition; the opposite sides page then says its opposite sides are equal, which the midsegment theorem had already given directly. The end-of-proof mark ∎ in the log closes the argument. The tags name the facts used: the given midpoints, a construction, and the midsegment theorem three times over.

The proof never asked whether ABCDABCD was convex, or even whether its sides cross. The midsegment theorem holds in any triangle, and the two diagonals always cut off four triangles, so the result is the same for a dart-shaped quadrilateral and for a crossed one. It even holds for four points that do not lie in one plane, since each step happens inside a single triangle.
ABCDPQRS
The conclusion, frozen

Both pairs of opposite sides parallel: PQRS is a parallelogram.


Dragging the Figure

Drag any of AA, BB, CC, DD: the outer quadrilateral takes any shape, the four midpoints slide along their sides, and the readout keeps PQ=SRPQ = SR and QR=PSQR = PS to the last digit. Pull CC in and out and watch PQPQ and SRSR turn together, always parallel to the diagonal ACAC.

Make the diagonals equal and PQRSPQRS becomes a rhombus; make them perpendicular and it becomes a rectangle; both at once and it is a square. A drag that would make ABCDABCD concave, or carry a vertex out of the frame, is refused; that is a limit of the drawing, not of the theorem.
ABCDPQRS
After dragging C, frozen

C pulled up and in: the outer shape is very different, the inner figure still a parallelogram.


Consequences

• Half the area. The Varignon parallelogram has exactly half the area of the quadrilateral, since each corner triangle cut off, such as APSAPS, is a quarter of the triangle on that diagonal.
• Perimeter. Its perimeter is AC+BDAC + BD, the sum of the diagonals, since each side is half a diagonal.
• Special cases. If the diagonals of ABCDABCD are perpendicular, PQRSPQRS is a rectangle; if they are equal, a rhombus; a kite therefore has a rectangle inside it and an isosceles trapezoid a rhombus.
• The bimedians. The diagonals of PQRSPQRS join the midpoints of opposite sides of ABCDABCD; they are called the bimedians, and since the diagonals of a parallelogram bisect each other, the two bimedians of any quadrilateral bisect each other, at the centroid of the four vertices.
• Repeating. Taking the midpoint parallelogram of the midpoint parallelogram gives a figure similar to ABCDABCD, shrunk by half and turned through a half-turn.