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The Midsegment Theorem

How to use
  1. ▶ Play runs the proof, Next → and ← Back step one scene at a time, Reset restores the opening scene and the original figure. Learn more about the controls
  2. Drag AA, BB or CC; the midpoints and the construction point FF follow, and the readout under the canvas keeps DEDE at half of BCBC. Learn more about why it holds
  3. Labels toggles the point names, Measures writes each marked angle's size beside its arc. The Step explanations log keeps every step so far. Learn more about reading a scene
Proof?Extend DE past E to F with EF = DE and join CF. Triangles ADE and CFE are congruent (SAS, with the vertical angles at E), so CF = AD = DB and the alternate angles at A and C make CF ∥ AB. Then DBCF has one pair of opposite sides equal and parallel; the diagonal DC and a second SAS show it is a parallelogram, so DF = BC and DF ∥ BC: DE is half of BC and parallel to it. Drag any vertex.Midsegment theorem
Display
Drag A, B or C; the midpoints and F follow
ABCDE
DE = 2.50, BC = 5.00 (BC / 2 = 2.50)
Step 1 / 8

Step explanations

1The midpoints of two sides
Given
In triangle ABC, D is the midpoint of AB (one tick each) and E the midpoint of AC (two ticks each). To prove: DE ∥ BC and DE = ½ BC.
D, E are computed midpoints; drag a vertex and they follow. Learn more about the statement




Getting Started with the Visualizer

DemoA run through the proof player
Step 0 of 9
Step through the proof, then drag the vertices and watch the segment between the midpoints stay parallel to the third side and half its length. The picture below is the player with its parts numbered; the other tabs list what can be dragged, what each control does and what the step log shows.
Opening scene: the controls
1234567
1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names, Measures writes each marked angle's size beside its arc
3Draggable points — A, B and C move freely; the hollow midpoints D, E and the construction point F follow
4Readout — the line under the figure: DE and BC in the frame's units, with half of BC, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 8 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it
Proof complete: step 8 of 8
12345
1The midsegment DE — parallel to BC (one chevron each) and half as long
2The extension to F — DE doubled; CF = DB and CF ∥ DB make DBCF a parallelogram
3The two congruences — ADE with CFE at the top, DBC with CFD across the diagonal DC
4Justification tags — Given, Construction, SAS congruence, Alternate angles, Corresponding parts, Alternate angles, SAS congruence, Corresponding parts
5Replay — at the last step Play becomes Replay and Next is off

The Statement

Take the midpoints DD and EE of two sides ABAB and ACAC of a triangle. The segment DEDE joining them is called a midsegment (or midline) of the triangle, and the theorem says two things about it:

DE∥BC,DE=12BCDE \parallel BC, \qquad DE = \tfrac{1}{2} BC


it is parallel to the third side and half as long. The theorem is usually met together with similar triangles, where it is one line: triangle ADEADE is a half-size copy of triangle ABCABC. The proof on this page needs no similarity. It uses only congruent triangles and parallel lines, the tools of the earlier pages, and it is a little longer for that: two congruences instead of one scaling.

In the player DD, EE and the construction point FF are hollow, computed from the vertices. The readout under the canvas shows DEDE and BCBC in the frame's own units, with half of BCBC beside them, live while you drag.
ABCDE
Opening scene, frozen

Triangle ABC with the midpoints D of AB and E of AC, and the midsegment DE.


The Extension

The construction doubles the midsegment. Draw DEDE on past EE to the point FF with EF=DEEF = DE, so that EE is the midpoint of DFDF as well as of ACAC; and join CC to FF. The player marks DEDE and EFEF with three ticks each.

The point EE is now the midpoint of two segments at once, ACAC and DFDF, which cross there. That is the whole idea: two segments bisecting each other are the diagonals of a parallelogram, as the parallelogram diagonals page shows in one direction and this proof shows in the other, so ADCFADCF is a parallelogram and CFCF is a copy of ADAD, moved across. The next three steps say this with congruent triangles.
ABCDEF
The extension, frozen

DE doubled to F (three ticks each), and CF joined.


Vertical Angles and SAS

Look at the two triangles ADEADE and CFECFE that meet at EE. AE=ECAE = EC, because EE is the midpoint of ACAC. DE=EFDE = EF, by construction. And the angles at EE, between EAEA and EDED in one triangle and between ECEC and EFEF in the other, are vertical angles, so they are equal; the player calls both ε\varepsilon.

Two sides and the included angle: the triangles are congruent by side-angle-side, with the vertices matched A↔CA \leftrightarrow C, D↔FD \leftrightarrow F, E↔EE \leftrightarrow E. The second triangle is the first one turned through half a turn about EE.
εεABCDEF
The first congruence, frozen

ADE and CFE: AE = EC, DE = EF, vertical angles ε at E.


A Parallel Appears

Corresponding angles of congruent triangles are equal, so ∠DAE=∠FCE\angle DAE = \angle FCE; the player marks both α\alpha. Now look at where these angles sit: one at AA between ABAB and ACAC, the other at CC between CFCF and CACA. They are alternate angles on the transversal ACAC of the two lines ABAB and CFCF. Equal alternate angles mean parallel lines, by the converse of the parallel lines theorem:

CF∥ABCF \parallel AB


The player marks BABA and CFCF with two chevrons each, pointing the same way.
εεααABCDEF
A parallel appears, frozen

α at A and at C are alternate angles on AC: CF ∥ AB (two chevrons each).


Three Equal Segments

Corresponding sides of the congruent triangles are equal too: CF=ADCF = AD. And AD=DBAD = DB, because DD is the midpoint of ABAB. So

CF=AD=DBCF = AD = DB


and the player marks CFCF with one tick, like the two halves of ABAB. Put the last two steps together: the quadrilateral DBCFDBCF has the pair of opposite sides DBDB and CFCF equal and parallel. That is enough to make it a parallelogram, and the next two steps prove it, in the same way the opposite sides page proved its theorem: with a diagonal and a congruence.
εεααABCDEF
Three equal segments, frozen

CF = AD = DB, one tick each.


The Second Transversal

Join DD to CC. The segment DCDC is a diagonal of DBCFDBCF, and it is a transversal of the parallel lines DBDB and CFCF. The angle ∠BDC\angle BDC at DD and the angle ∠FCD\angle FCD at CC lie on opposite sides of the transversal, between the parallels, so they are alternate angles and are equal; the player marks both γ\gamma.

This is the parallel lines theorem used in its forward direction, from parallel lines to equal angles, after the previous step used it backwards, from equal angles to parallel lines.
εεααγγABCDEF
The second transversal, frozen

DC joined; γ at D and at C are alternate angles on it.


The Second Congruence

Now compare the triangles DBCDBC and CFDCFD, on either side of the diagonal. DB=CFDB = CF from Three Equal Segments; DCDC is a side of both; and the angles between those sides, γ\gamma at DD and γ\gamma at CC, are equal. Side-angle-side again: the triangles are congruent, with D↔CD \leftrightarrow C, B↔FB \leftrightarrow F, C↔DC \leftrightarrow D.

Two things follow. The side BCBC corresponds to FDFD, so BC=DFBC = DF. And the angle ∠BCD\angle BCD corresponds to ∠FDC\angle FDC, so they are equal; the player marks both δ\delta. The argument is exactly the one on the opposite sides page, run with one pair of parallels known and the other to be found.
εεααγγδδABCDEF
The second congruence, frozen

DBC and CFD: DB = CF, DC shared, γ between; so BC = FD and the angles δ are equal.


Why It Holds

The two equal angles δ\delta are alternate angles on the transversal DCDC of the lines DFDF and BCBC, so DF∥BCDF \parallel BC; and DEDE is part of DFDF, so DE∥BCDE \parallel BC. For the length, BC=DF=DE+EF=2⋅DEBC = DF = DE + EF = 2 \cdot DE, so DE=12BCDE = \tfrac{1}{2} BC. The end-of-proof mark ∎ in the log closes the argument. The tags name the facts used: the given midpoints, a construction, side-angle-side with vertical angles, alternate angles, corresponding parts, alternate angles again, side-angle-side again, and corresponding parts.

Stripped of its two congruences the proof says: ADCFADCF is a parallelogram because its diagonals bisect each other, so CFCF equals and is parallel to ADAD, hence to DBDB; then DBCFDBCF is a parallelogram because one pair of its opposite sides is equal and parallel, so DFDF equals and is parallel to BCBC. The congruences are what those two "because"s cost when written out.
εεααγγδδABCDEF
The conclusion, frozen

DF ∥ BC (one chevron each) and BC = 2 DE.


Dragging the Figure

Drag any vertex: the midpoints slide along their sides, the midsegment turns to stay parallel to BCBC, the construction point FF follows, and the readout keeps DEDE at exactly half of BCBC. Drag AA sideways and watch the parallelogram DBCFDBCF shear; drag BB or CC and watch DEDE grow and shrink with the base.

A drag that would flatten the triangle, or carry a vertex or the point FF out of the frame, is refused. The theorem itself has no such limits; they are the frame's.
εεααγγδδABCDEF
After dragging A, frozen

A pulled right: the triangle leans and the parallelogram DBCF shears; DE is still half of BC and parallel to it.


Consequences

• The medial triangle. The three midsegments of a triangle cut it into four congruent triangles, each a half-size copy of the original, so the medial triangle has a quarter of the area and its sides are parallel to the original's.
• Varignon's theorem. Joining the midpoints of the sides of any quadrilateral gives a parallelogram: each pair of opposite sides of the new figure is a midsegment of a triangle on one diagonal, so both are parallel to that diagonal and half its length.
• Trapezoids. The segment joining the midpoints of the legs of a trapezoid is parallel to the bases and equal to half their sum; it comes from this theorem applied along a diagonal.
• The converse. A line through the midpoint of one side of a triangle, parallel to a second side, bisects the third side.
• Angles. Since DE∥BCDE \parallel BC, the angles of triangle ADEADE at DD and EE equal the angles of ABCABC at BB and CC (corresponding angles), and its angle sum is the same 180°180°; this is the beginning of the similarity of the two triangles.