Drag any vertex: the bisectors swing, the feet slide along the sides, the incircle grows and shrinks, and the readout keeps the three distances equal. Unlike the circumcentre, the incentre never leaves the inside of the triangle, because each bisector runs from its vertex into the interior. Make the triangle long and thin and the incircle becomes tiny; make it equilateral and the incentre coincides with the circumcentre and the centroid.
A drag that would flatten the triangle, or carry a vertex out of the frame, is refused.
After dragging A, frozen
A pulled right: a leaning triangle with a smaller incircle, still touching all three sides.