Visual Tools
Calculators
Tables
Mathematical Keyboard
Converters
Other Tools

The Euler Line

How to use
  1. ▶ Play runs the proof, Next → and ← Back step one scene at a time, Reset restores the opening scene and the original figure. Learn more about the controls
  2. Drag AA, BB or CC; the three centres and the construction follow, and the readout under the canvas keeps HG/GOHG / GO at 22 and the angle HGOHGO at 180°180°. Learn more about why it holds
  3. Labels toggles the point names. The Step explanations log keeps every step so far. Learn more about reading a scene
Proof?Let A′ be the point of the circumcircle opposite A. The angles at B and C in the semicircle are right, so A′B ∥ CH and A′C ∥ BH and BHCA′ is a parallelogram: its diagonals bisect each other, so the midpoint D of BC is also the midpoint of HA′. Then AD and HO are two medians of triangle AHA′, meeting at its centroid, two thirds of the way from A along AD: that point is G. So H, G, O are collinear and HG = 2 GO. Drag any vertex.Euler line
Display
Drag A, B or C; O, G, H and the construction follow
ABCOGH
HG / GO = 2.00, angle HGO = 180.0°
Step 1 / 6

Step explanations

1Three centres of one triangle
Given
O is the circumcentre of ABC, G its centroid and H its orthocentre, each found on its own page. To prove: H, G and O lie on one line, with HG = 2 GO.
O, G and H are computed as on their own pages; drag a vertex and they follow. Learn more about the statement




Getting Started with the Visualizer

DemoA run through the proof player
Step 0 of 7
Step through the proof, then drag the vertices and watch the three centres slide along one line, always in the same order and the same proportion. The picture below is the player with its parts numbered; the other tabs list what can be dragged, what each control does and what the step log shows.
Opening scene: the controls
1234567
1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names
3Draggable points — A, B and C move freely; the hollow centres O, G, H and every construction point follow
4Readout — the line under the figure: the ratio HG / GO and the angle HGO, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 6 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it
Proof complete: step 6 of 6
12345
1The Euler line — dashed, through H, G and O, with G a third of the way from O to H
2The parallelogram BHCA′ — two sides are altitudes, two are chords to the antipode A′
3The triangle AHA′ — with its medians AD and HO meeting at G
4Justification tags — Given, Construction, Thales + parallels, Parallelogram diagonals, Medians and centroid, Same point
5Replay — at the last step Play becomes Replay and Next is off

The Statement

A triangle has a circumcentre OO, where the perpendicular bisectors meet; a centroid GG, where the medians meet; and an orthocentre HH, where the altitudes meet. In an equilateral triangle the three coincide; in any other triangle they are three different points, and Euler showed in 1765 that they always lie on one line, with the centroid between the other two and twice as close to the circumcentre:

H,G,O collinear,HG=2⋅GOH, G, O \text{ collinear}, \qquad HG = 2 \cdot GO


The line is the Euler line. The incentre is not on it, except in the equilateral case.

The proof builds a second triangle, AHA′AHA', whose centroid turns out to be GG and whose medians are the segments ADAD and HOHO; the centroid page then does the rest. In the player all three centres are hollow, computed from the vertices, as are the points of the construction. The readout under the canvas shows the ratio HG/GOHG / GO and the angle HGOHGO, which stay at 22 and 180°180° while you drag.
ABCOGH
Opening scene, frozen

The triangle with its three centres O, G, H, all hollow.


The Antipode of A

The construction starts with the circumcircle, centre OO through AA, BB, CC. Draw the diameter from AA through OO and call its other end A′A', the point of the circle opposite AA; by construction OO is the midpoint of AA′AA'. Join A′A' to BB and to CC.

Also draw the two altitudes from BB and from CC; they pass through HH, which is what the orthocentre is. These two altitudes and the two new segments A′BA'B, A′CA'C will turn out to make a parallelogram, and that parallelogram is the key to the proof.
ABCOGHbHcHA′
The antipode of A, frozen

The circumcircle, the diameter AA′, the segments A′B and A′C, and the altitudes from B and C.


A Parallelogram

AA′AA' is a diameter, so by Thales' theorem the angles at BB and at CC in the semicircle are right angles: A′B⊥ABA'B \perp AB and A′C⊥ACA'C \perp AC. The altitude from CC is also perpendicular to ABAB, and two lines perpendicular to the same line are parallel, so A′B∥CHA'B \parallel CH. In the same way the altitude from BB is perpendicular to ACAC, so A′C∥BHA'C \parallel BH.

The quadrilateral BHCA′BHCA' has both pairs of opposite sides parallel, so it is a parallelogram. The player fills it and marks the two pairs of parallels with chevrons. It is a strange-looking parallelogram, with HH inside the triangle and A′A' outside, but the sides are parallel in pairs and that is all a parallelogram needs.
ABCOGHbHcHA′
The parallelogram, frozen

Right angles at B and C in the semicircle: A′B ∥ CH and A′C ∥ BH, so BHCA′ is a parallelogram.


The Midpoint D

The diagonals of a parallelogram bisect each other. The diagonals of BHCA′BHCA' are BCBC and HA′HA', so they cross at the midpoint of BCBC, which is DD, and DD is also the midpoint of HA′HA':

HD=DA′HD = DA'


The player draws HA′HA' and marks its two halves. This is the fact the whole proof turns on: the midpoint of the side BCBC of the original triangle is the midpoint of the segment from the orthocentre to the antipode of AA. (It also shows, by the midsegment theorem in triangle AHA′AHA', that OD=12AHOD = \tfrac{1}{2} AH; that is a consequence, not a step.)
ABCDOGHbHcHA′
The midpoint D, frozen

The diagonals BC and HA′ bisect each other at D.


The Medians of AHA′

Now look at the triangle AHA′AHA', filled in the player. DD is the midpoint of its side HA′HA', so ADAD is a median of this triangle. OO is the midpoint of its side AA′AA', so HOHO is a median of this triangle too.

The medians of a triangle meet at its centroid, which lies two thirds of the way from each vertex along its median. So the two medians ADAD and HOHO of triangle AHA′AHA' meet at a point two thirds of the way from AA along ADAD, and two thirds of the way from HH along HOHO.
ABCDOGHbHcHA′
The medians of AHA′, frozen

AD and HO are medians of the filled triangle AHA′; O is the midpoint of AA′.


Why It Holds

The segment ADAD joins the vertex AA of the original triangle to the midpoint of the opposite side, so it is a median of ABCABC as well, and the point two thirds of the way from AA along it is the centroid GG of ABCABC. That is the same point found in the previous step. So GG is the centroid of AHA′AHA' too, and it lies on the median HOHO of that triangle, two thirds of the way from HH:

G∈HO,HG=23HO,GO=13HO,HG=2⋅GOG \in HO, \qquad HG = \tfrac{2}{3} HO, \qquad GO = \tfrac{1}{3} HO, \qquad HG = 2 \cdot GO


The end-of-proof mark ∎ in the log closes the argument. The tags name the facts used: the three given centres, a construction, Thales with parallels, the parallelogram's diagonals, the medians of the second triangle, and the identification of the two centroids.

The argument is a chain of earlier pages: Thales, the parallelogram pages, the centroid. Each was proved on its own; here they are only assembled.
ABCDOGHbHcHA′
The conclusion, frozen

The dashed Euler line through H, G and O.


Dragging the Figure

Drag a vertex and watch the three centres move: HH fastest, OO slowest, GG in between, and always on one line with GG a third of the way from OO to HH. The readout keeps the ratio at 22 and the angle at 180°180°. Make the triangle nearly isosceles and the three points crowd together on the axis of symmetry; make it equilateral and they coincide, which is why the player refuses triangles with HH and OO too close to tell apart.

The player also keeps the triangle acute, so that HH stays inside and the picture of the parallelogram is readable, and it keeps the circumcircle within the frame. The theorem itself holds for every triangle; for an obtuse one HH and OO are both outside, on opposite sides, with GG still between them.
ABCDOGHbHcHA′
After dragging A, frozen

A pulled further right: the centres spread out along the line, G still a third of the way from O to H.


Consequences

• AH = 2 OD. In triangle AHA′AHA', ODOD is a midsegment, so OD∥AHOD \parallel AH and AH=2⋅ODAH = 2 \cdot OD: the distance from a vertex to the orthocentre is twice the distance from the circumcentre to the opposite side.
• The nine-point circle. The midpoint of HOHO is the centre of a circle through the three midpoints of the sides, the three feet of the altitudes and the three midpoints of AHAH, BHBH, CHCH; its radius is half the circumradius, and its centre is also on the Euler line.
• Special triangles. In a right triangle HH is the right-angle vertex and OO the midpoint of the hypotenuse, so the Euler line is the median to the hypotenuse. In an isosceles triangle it is the axis of symmetry. In an equilateral triangle the three centres coincide and there is no line.
• With vectors. Taking OO as origin, G=13(A+B+C)G = \tfrac{1}{3}(A + B + C) and H=A+B+CH = A + B + C, so H=3GH = 3G: the three points are on one line through the origin, with OH=3⋅OGOH = 3 \cdot OG.
• The incentre. It lies on the Euler line only for isosceles triangles, where everything lies on the axis.