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AA Similarity

How to use
  1. ▶ Play runs the proof, Next → and ← Back step one scene at a time, Reset restores the opening scene and the original figure. Learn more about the controls
  2. Drag DD along ABAB to resize the second triangle, or AA, BB or CC; the readout under the canvas shows the three ratios and the angle at DD. Learn more about why it holds
  3. Labels toggles the point names, Measures writes each marked angle's size beside its arc. The Step explanations log keeps every step so far. Learn more about reading a scene
Proof?A second triangle A′B′C′ (not drawn) has ∠A′ = α and ∠B′ = β. Cut off AD = A′B′ on AB and draw DE ∥ BC. Corresponding angles make ∠ADE = β, so ADE ≅ A′B′C′ by ASA. The intercept theorem gives AD/AB = AE/AC, and with EF ∥ AB (DEFB a parallelogram) also DE/BC; replace AD, AE, DE by the sides of A′B′C′. Drag D to resize the second triangle, or a vertex.AA similarity
Display
Drag D along AB (the size of the second triangle), or A, B or C
αβABCD
AD/AB = 0.45, AE/AC = 0.45, DE/BC = 0.45, ∠ADE = 56° = ∠B
Step 1 / 6

Step explanations

1Two equal angles
Given
Triangle ABC has the angles α at A and β at B. A second triangle A′B′C′ (not drawn) has the same two angles, ∠A′ = α and ∠B′ = β. On AB mark the point D with AD = A′B′ (the tick). To prove: A′B′/AB = B′C′/BC = C′A′/CA, the triangles are similar.
Drag D: the size of the second triangle. Learn more about the statement




Getting Started with the Visualizer

DemoA run through the proof player
Step 0 of 7
Step through the proof, then drag DD along the side ABAB to change the size of the second triangle, or drag a vertex, and watch the three ratios in the readout stay equal. The picture below is the player with its parts numbered; the other tabs list what can be dragged, what each control does and what the step log shows.
Opening scene: the controls
1234567
1Proof — the theorem loaded in the player; the ? gives its idea in one line
2Display — Labels shows the point names, Measures writes each marked angle's size beside its arc
3Draggable points — D slides along AB and sets the size of the second triangle; A, B and C move freely; the hollow points E and F follow
4Readout — the line under the figure: AD/AB, AE/AC, DE/BC and the angle at D, live while you drag
5Back, Play, Next, Reset — step through the proof or run it; Reset returns to step 1 and restores the original figure
6Speed and step counter — how fast Play advances, and which of the 6 steps is on screen
7Step explanations — every step reached so far, with its justification tag and a link to the section that explains it; click an entry to jump back to it
Proof complete: step 6 of 6
12345
1The copy ADE — the shaded triangle, congruent to A′B′C′ by ASA
2The two parallels — DE with one chevron like BC, EF with two like AB
3The parallelogram DEFB — shaded below the copy: DE = BF
4Justification tags — Given, Parallel lines, ASA, Intercept theorem (twice), Substituting
5Replay — at the last step Play becomes Replay and Next is off

The Statement

Two triangles are similar when their angles are equal and their sides are in proportion. The AA criterion says that two equal angles are enough: if triangles ABCABC and A′B′C′A'B'C' have ∠A′=∠A\angle A' = \angle A and ∠B′=∠B\angle B' = \angle B, then

A′B′AB=B′C′BC=C′A′CA\frac{A'B'}{AB} = \frac{B'C'}{BC} = \frac{C'A'}{CA}


The third angles are equal at once, by the angle sum; the content of the theorem is the proportion of the sides.

The second triangle is not drawn in the player. Instead its size is recorded by the point DD on ABAB with AD=A′B′AD = A'B' (the tick), and the proof builds a congruent copy ADEADE of A′B′C′A'B'C' inside ABCABC. Drag DD to choose any size for A′B′C′A'B'C'; the readout shows the three ratios, all equal to AD/ABAD/AB.
αβABCD
Opening scene, frozen

The angles α and β of ABC; AD = A′B′ marked on AB.


The Parallel Through D

Through DD draw the line parallel to BCBC; it meets ACAC at EE. The side ABAB is a transversal of the two parallels, so the corresponding angles are equal (parallel lines and a transversal):

∠ADE=∠ABC=β\angle ADE = \angle ABC = \beta


The small triangle ADEADE now has the angle α\alpha at AA and the angle β\beta at DD, the same two angles as A′B′C′A'B'C'.
αββABCDE
The parallel through D, frozen

DE parallel to BC: the corresponding angle at D is β.


The Congruent Copy

Compare ADEADE with A′B′C′A'B'C': the angle at AA equals the angle at A′A', the side ADAD equals A′B′A'B' by construction, and the angle at DD equals the angle at B′B'. Two angles and the side between them: by ASA the triangles are congruent, and so

AE=A′C′,DE=B′C′AE = A'C', \qquad DE = B'C'


Everything about A′B′C′A'B'C' is now inside ABCABC, as the triangle ADEADE.
αββABCDE
The congruent copy, frozen

ADE shaded: α, AD = A′B′, β, so ADE ≅ A′B′C′ by ASA.


The First Two Ratios

DE∥BCDE \parallel BC, so the intercept theorem gives AD/DB=AE/ECAD/DB = AE/EC. Flip both fractions and add 1 to each side: (DB+AD)/AD=(EC+AE)/AE(DB + AD)/AD = (EC + AE)/AE, that is

ADAB=AEAC\frac{AD}{AB} = \frac{AE}{AC}


Two of the three sides of the copy are in the same ratio to the sides of ABCABC.
αββABCDE
The first two ratios, frozen

By the intercept theorem AD/AB = AE/AC.


The Third Ratio

The side DEDE does not lie along a side of ABCABC, so one more construction is needed. Through EE draw the parallel to ABAB; it meets BCBC at FF. In the quadrilateral DEFBDEFB both pairs of opposite sides are parallel, so it is a parallelogram and its opposite sides are equal: DE=BFDE = BF. Now apply the intercept theorem in the angle at CC, where EF∥ABEF \parallel AB cuts CACA and CBCB: CE/CA=CF/CBCE/CA = CF/CB, so AE/AC=BF/BCAE/AC = BF/BC, and

AEAC=DEBC\frac{AE}{AC} = \frac{DE}{BC}
αββABCDEF
The third ratio, frozen

EF parallel to AB; DEFB is a parallelogram, so DE = BF and AE/AC = DE/BC.


Why It Holds

Put the two results together: AD/AB=AE/AC=DE/BCAD/AB = AE/AC = DE/BC. Replace ADAD, AEAE, DEDE by their equals A′B′A'B', A′C′A'C', B′C′B'C' from the congruent copy:

A′B′AB=A′C′AC=B′C′BC\frac{A'B'}{AB} = \frac{A'C'}{AC} = \frac{B'C'}{BC}


The end-of-proof mark ∎ in the log closes the argument. The tags name the facts used: the given figure, corresponding angles on parallel lines, ASA, the intercept theorem twice, and a substitution.

Once AA is in hand, every other similarity criterion is a short step away: the SAS and SSS similarity pages both end by calling AA.
αββABCDEF
The conclusion, frozen

AD/AB = AE/AC = DE/BC, with AD, AE, DE the sides of A′B′C′.


Dragging the Figure

Drag DD along ABAB: the copy ADEADE grows or shrinks, the parallels DEDE and EFEF move with it, and the three ratios in the readout change together and stay equal. When DD is the midpoint of ABAB the copy is the midsegment triangle and every ratio is 0.500.50. Drag AA, BB or CC to reshape the big triangle; DD keeps its fraction of ABAB and the copy keeps its angles.

The player keeps DD between AA and BB, that is, the second triangle smaller than the first. If A′B′C′A'B'C' is the larger one, swap the roles of the two triangles; the ratios are then the reciprocals. A drag that would carry a vertex out of the frame or flatten the triangle is refused.
αββABCDEF
After dragging D, frozen

D further down AB: a larger copy, the three ratios still equal.


Consequences

• The other criteria. SAS similarity and SSS similarity reduce to AA once a parallel is found.
• Right triangles. Two right triangles with one equal acute angle are similar; the altitude to the hypotenuse cuts a right triangle into two triangles similar to it, which gives the geometric-mean relations and a second proof of the Pythagorean theorem.
• The angle bisector theorem. The angle bisector theorem is often proved by AA, with a parallel to the bisector through a vertex; this section proves it by areas instead.
• Circles. Equal inscribed angles on the same arc make similar triangles; that is the usual route to the intersecting chords and secant theorems, which this section proved by Pythagoras instead, and the route to Ptolemy's theorem.
• Trigonometry. The sine, cosine and tangent of an angle are well defined because all right triangles with that angle are similar by AA.