The six tabs switch between the negative-angle identities for sin, cos, tan, csc, sec and cot. Sine and cosine open an animated geometric proof; the other four open a derived card. Learn more about switching functions
Drag the θ slider between 10° and 80°. The scene, the step values and every number on the page recompute at the new angle. Learn more about the angle
On a proof tab, press Play to run the proof step by step, or use Next › and ‹ Prev; Reset returns to the start and the speed menu sets the pace. Learn more about playing a proof
The scene draws each step of the proof on the unit circle, mirroring the point at θ across the x-axis; the log beside it names the rule each step uses. Learn more about the scene
On the tan, csc, sec and cot tabs, the derived card shows the short algebra from the sine and cosine results; the See … proof → buttons jump to the source identity. Learn more about derived identities
The formula table under the tool lists all six identities with their values at the current angle; click a row to open that identity. Learn more about the formula table
The value cards compare both sides of the identity at the chosen angle — they must agree, for example sin(−θ)=−sinθ. Learn more about the numerical check
• Negative angle identity — a formula relating a trig function evaluated at −θ to the same function at θ. • Even function — satisfies f(−x)=f(x). Its graph is symmetric about the y-axis. cos and sec are even. • Odd function — satisfies f(−x)=−f(x). Its graph is symmetric about the origin. sin, tan, csc, cot are odd. • Reflection across the x-axis — the geometric operation taking the terminal point P=(cosθ,sinθ) to P′=(cosθ,−sinθ), which is the terminal point of −θ. • Parity — whether a function is even or odd, summarized in the Parity column of the formula table.
Switching Between Functions
Six tabs at the top let you select which negative-angle identity to study: sin(−θ), cos(−θ), tan(−θ), csc(−θ), sec(−θ), cot(−θ).
How selection changes the view: • sin and cos open the geometric proof scene showing the reflection P→P′ on the unit circle. • tan, csc, sec, and cot open the derived identity card with the algebraic chain. • The active tab is highlighted in deep blue. • The URL updates with ?negFn=... so links you share preserve the selected function.
Clicking any row of the formula table at the bottom also jumps to that function.
Adjusting the Angle θ
Each view exposes a slider for the angle θ in degrees, between 15° and 75°.
What changes as you slide: • On geometric scenes, P moves along the upper unit circle and P′ follows below as its mirror image. • The coordinate readouts at P and P′ update in real time. • The verification cards at the bottom recompute both sinθ and sin(−θ) (or cosθ and cos(−θ)) at the new θ.
Sweep the slider to see that sin(−θ) and −sinθ track together (odd behavior), while cos(−θ) and cosθ stay identical (even behavior).
Playing Through a Geometric Proof
DemoThe sine proof, step by step
Step 0 of 5
When sin or cos is active, an animated proof unfolds in three steps. A toolbar gives you control:
• Reset — return to step 0 with a blank scene. • Prev / Next — step one stage at a time. • Play / Pause — advance automatically. • Speed selector — 0.5×, 1×, 1.5×, 2×.
The SVG shows the unit circle with two terminal points:
• P at angle θ above the x-axis, with coordinates (cosθ,sinθ). • P' at angle −θ below the x-axis, with coordinates (cosθ,−sinθ).
Reflection across the x-axis is the key operation: • Preserves the x-coordinate — so cosine comes out even, cos(−θ)=cosθ. • Flips the sign of the y-coordinate — so sine comes out odd, sin(−θ)=−sinθ.
A comparison overlay highlights the shared horizontal foot and the equal-magnitude, opposite-sign vertical legs.
Working with Derived Identities
DemoDerived identities
Step 0 of 5
Selecting tan(−θ), csc(−θ), sec(−θ), or cot(−θ) opens a different card layout. Instead of a unit-circle picture, it shows the algebraic derivation as a chain of equations.
Layout of the derived card: • A short intro explains which earlier identity the current one rests on. • Jump buttons link directly to the geometric proofs of sin(−θ) or cos(−θ). • A multi-line derivation block shows each manipulation with a brief side note. • Verification cards confirm both sides match numerically.
Two derived identities preserve sign (sec, like cos, is even); four flip sign (tan, csc, cot, like sin, are odd).
Reading the Formula Table
DemoThe formula table
Step 0 of 5
A reference table beneath every scene lists all six negative-angle identities at once:
• Function column — the trig function with −θ argument. • Identity column — the right-hand side. • Parity column — labels each as even or odd. • Value column — the numeric value at the current θ. • Source column — labels each as geometric (sin, cos) or via X for the derived forms.
Click any row to make that function active. The current row gets a deep-blue left border and tinted background.
Verifying Identities Numerically
Every scene includes two metric cards that compute the function at +θ and at −θ for the active row.
Example for sin: • Left card shows sinθ. • Right card shows sin(−θ).
For odd functions, the two values are equal in magnitude and opposite in sign. For even functions, they are identical. Sweeping the slider while watching the cards is a fast empirical check across all θ, and the formula table mirrors this across all six functions at once.
Geometric Proofs: sin(-θ) and cos(-θ)
The two foundational identities come from reflecting the terminal point across the x-axis.
sin(-θ) = -sin θ — reflection flips the y-coordinate:
P=(cosθ,sinθ)→P′=(cosθ,−sinθ)
Since the y-coordinate of P′ is sin(−θ) by definition, sin(−θ)=−sinθ. Sine is odd.
cos(-θ) = cos θ — reflection preserves the x-coordinate. The x-coordinate of P′ equals the x-coordinate of P, which is cosθ. Therefore cos(−θ)=cosθ. Cosine is even.
For full derivations, see the trigonometric identities page and the reciprocal identities page.
Why Negative Angle Identities Matter
These identities reveal the symmetry structure of trigonometric functions:
• Graph symmetry — the parity rules predict whether each graph is symmetric about the y-axis (even) or about the origin (odd) without plotting points. • Simplification — replace any f(−θ) with ±f(θ) instantly, halving the cases to consider. • Fourier series — even functions expand into cosines only, odd functions into sines only. • Integration — odd integrands over symmetric intervals like [−a,a] integrate to zero. • Solving equations — paired solutions θ and −θ are predictable from parity.
Sine is the odd function of the pair, and three of the four derived identities inherit their sign flip from it: cosecant directly, tangent through the quotient, and cotangent through tangent.
The Cosine Negative-Angle Identity
The identity cos(−θ)=cosθ comes from the same reflection, read along the other axis: mirroring across the x-axis cannot change an x-coordinate.
The complete cosine proof, frozen
One indigo leg serving both points: mirroring across the x-axis cannot move a foot that sits on the x-axis.
Under the cosine tab the tool hides the vertical legs entirely and draws a faint connector between P and P′ instead — the picture is arguing that the two points sit on one vertical line, which is exactly what "same x-coordinate" means. Cosine is the even function of the pair, and secant is the only derived identity that inherits that evenness.
The Tangent Negative-Angle Identity
Tangent is a quotient of one odd function and one even function, so exactly one sign flips and the quotient comes out odd.
tan(−θ), derived
Odd over even: the numerator flips, the denominator does not, so the quotient flips.
tan(−θ)=cos(−θ)sin(−θ)=cosθ−sinθ=−tanθ
This is the general rule in miniature: odd divided by even is odd. Both ingredients are proved geometrically — the sine identity supplies the minus sign, the cosine identity supplies the unchanged denominator — and the card's jump buttons lead to each. Cotangent then inherits the flip from tangent.
The Cosecant Negative-Angle Identity
Cosecant is the reciprocal of sine, and a reciprocal keeps the parity of what it inverts.
csc(−θ), derived
The minus sign travels straight out of the denominator — a reciprocal keeps its parity.
csc(−θ)=sin(−θ)1=−sinθ1=−cscθ
The minus sign moves out of the denominator untouched, so cosecant is odd for the same reason sine is. Note what the identity does not fix: cosecant is undefined wherever sinθ=0, and negating the angle does not rescue it — if one side is undefined, so is the other. The slider's 15°–75° range stays clear of those angles.
The Secant Negative-Angle Identity
Secant is the reciprocal of cosine, so it is the one derived identity with no sign change at all.
sec(−θ), derived
The one derived card with no sign anywhere in it, because cosine had none to give.
sec(−θ)=cos(−θ)1=cosθ1=secθ
Nothing flips because nothing flipped in the cosine identity it rests on. Secant and cosine are the two even functions in the table; the other four are odd. Sweeping the slider is the quickest way to see it — the two verification cards for secant never separate, while the cards for every odd function stay opposite in sign.
The Cotangent Negative-Angle Identity
Cotangent is the reciprocal of tangent, so it flips sign for the same reason tangent does — one step further removed from the geometry.
cot(−θ), derived
Two steps from the picture: cotangent inverts tangent, which already inherited the flip from sine.
cot(−θ)=tan(−θ)1=−tanθ1=−cotθ
Cotangent sits two derivations from the picture: it depends on tangent, which depends on sine and cosine. It can also be read straight off the definition cotθ=cosθ/sinθ — even over odd, which is odd — and the two routes agree, as they must.
Sine Proof, Step 1: Place P at Angle θ
The sine proof opens with a single point: P on the unit circle at angle θ above the x-axis, with the vertical leg from the axis up to P drawn in amber.
Step 1: place P at angle θ
One point, one amber leg. On a unit circle that leg’s signed length is the y-coordinate itself.
That leg has signed length sinθ, and because the circle has radius 1 the length is the y-coordinate of P — no scaling in between. The red arc at the origin marks the angle θ measured counter-clockwise, the positive direction.
Under this tab the tool runs in its sine-only mode, hiding the horizontal cosθ leg so that nothing competes with the quantity being tracked. The cosine proof hides the opposite one.
Sine Proof, Step 2: Mirror P Across the x-Axis
Reflecting P across the x-axis produces P′, sitting directly below at angle −θ — the same rotation measured clockwise.
Step 2: mirror across the x-axis
P′ appears directly below, same distance from the axis, opposite side — equal magnitude, flipped sign.
The reflection is what carries the whole argument, and it does two things at once: it leaves the x-coordinate exactly where it was, and it flips the sign of the y-coordinate. The second amber leg has the same length as the first but points the other way, so its signed length is −sinθ.
Nothing has been proved yet — so far this is only a construction. The claim arrives when the picture is read as a statement about the angle −θ, which is the next step.
Sine Proof, Step 3: Read Off sin(-θ)
P′ is the terminal point of the angle −θ on the unit circle, so by the definition of sine its y-coordinate issin(−θ).
Step 3: read off sin(−θ)
The label y = sin(−θ) names the coordinate the picture already gave as −sin θ.
sin(−θ)=−sinθ
The proof is a matter of naming the same number twice. The picture gives that y-coordinate as −sinθ; the definition gives it as sin(−θ); therefore the two are equal. At the tool's opening angle of 40° both verification cards read −0.643.
That single sign flip is the definition of an odd function, and it propagates through tangent, cosecant and cotangent.
Cosine Proof, Step 1: Place P at Angle θ
The cosine proof begins from the same point P at angle θ, but with the indigo horizontal leg drawn instead of the vertical one.
Step 1: place P at angle θ
Same point, indigo leg instead: the horizontal distance from the y-axis, equal to cos θ.
That leg runs from the origin to the foot of P on the x-axis, and its length is cosθ — again equal to the coordinate itself, because the radius is 1.
The tool switches to its cosine-only mode here, hiding the vertical legs and the right-angle markers that the sine proof relies on. Same circle, same point, different quantity in view.
Cosine Proof, Step 2: Mirror P Across the x-Axis
The same reflection places P′ at angle −θ, and a faint vertical connector is drawn between P and P′.
Step 2: mirror across the x-axis
The faint connector is the argument — a vertical segment means one shared x-coordinate.
That connector is the argument. Two points joined by a vertical segment have the same x-coordinate by definition, and the horizontal indigo leg — drawn once — serves both of them. The reflection moved the point without moving its foot.
Compare with the sine version of this step: the same construction supports both proofs, and the tool draws whichever consequence the active tab is about.
Cosine Proof, Step 3: Read Off cos(-θ)
P′ is the terminal point of −θ, so its x-coordinate iscos(−θ) — and that x-coordinate is the one P already had.
Step 3: read off cos(−θ)
x = cos(−θ) labels the same foot that was already labelled cos θ. No sign appears.
cos(−θ)=cosθ
No sign appears anywhere, which is the whole content of the result: cosine is even. At 40° both verification cards read 0.766, and they stay locked together for every angle the slider reaches.
Only secant inherits this evenness; the remaining three derived identities take their sign flip from sine instead.